Plus:TreeBuilding: Unterschied zwischen den Versionen

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=Edit 3D=
=Edit 3D=


If the geometry of the building exceeds the capabilities of the Building Wizards, it can be expanded and changed in the entry window '3D Edit'. For this, the zoom window.
If the geometry of the building exceeds the capabilities of the Building Wizards, it can be expanded and changed in the entry window '3D Edit'. For this, zoom the window.


[[Bild:Procedure3DEdit.jpg]]
[[Bild:WUFI-PlusVertices.jpg|700px]]
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Also, a complete structure of the building simulation is possible here. By setting vertices, the geometry can me constructed and the vertices connected to components. This allows the input of complex building shapes.


Also, a complete structure of the building simulation is possible here. By setting vertices, the geometry can be constructed and the vertices connected to components. This allows the input of complex building shapes.


The user must switch the vertices visible.
The user must switch the vertices visible.
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[[Bild:Procedure3D.jpg]]
[[Bild:Procedure3D.jpg]]
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New points can be defined by entering the coordinates. They are arbitrarily variable with operations like copy, move….. These operations are invoked on selected vertices by a right mouse click. Multiple vertices can be selected by holding CTRL. The created vertices can then be connected to components. Select the vertices and with the operation ‘make components of selected vertices’ the new component is generated.


Openings such as windows and doors are added with a right mouse click and ‘Openings’. They appear in the navigation tree and can be edited as usual.


New points can be defined by entering the coordinates. They are arbitrarily variable with operations like copy, move….. These operations are invoked on selected vertices by a right mouse click. Multiple vertices can be selected by holding CTRL.
[[Bild:Procedure_vertices.jpg|700px]]
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The created vertices can then be connected to components. Select the vertices and with the operation ‘make components of selected vertices’ the new component is generated.




Also, a complete structure of the building simulation is possible here. By setting vertices
The user can set constructed by the geometry of vertices and connect these points to be components. This allows entry of complex building shapes.


If the geometry of the building is exceeding the capabilities of the Building Wizards, it can be expanded and changed in the input window "Edit 3D". The window is opened by clicking on the icon in the graphical window orientation. Even a complete construction of the building simulation is possible here. By setting vertices and connecting them to components the geometry can be constructed.
[[Bild:Procedure_createComponent.jpg|700px]]
[[Bild:WUFI-PlusVertices.jpg|left|700px]]
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Thus the input of a complex building form is possible. Openings such as windows and doors are added per right click on the appropriate component as "Opening". They appear as component in the navigation tree.


The building can easily be turned into another direction without having to be generated from scratch.
Openings such as windows and doors are added with a right mouse click and ‘Openings’. They appear in the navigation tree and can be edited as usual.
 
When the building is created in its geometry and windows and doors are defined the inputs about the properties of the individual components can be made.

Aktuelle Version vom 14. Oktober 2010, 15:35 Uhr

Building Wizard

For the new project, the building can be created in two ways. Is the building or the space not too complex in its geometry the automatic building wizard can be used to generate. This tool generates automatically, with some details of floor plan, roof form and foundation the building.

WUFI-PlusTreeWizard.jpg


Edit 3D

If the geometry of the building exceeds the capabilities of the Building Wizards, it can be expanded and changed in the entry window '3D Edit'. For this, zoom the window.

WUFI-PlusVertices.jpg


Also, a complete structure of the building simulation is possible here. By setting vertices, the geometry can be constructed and the vertices connected to components. This allows the input of complex building shapes.

The user must switch the vertices visible.

Procedure3D.jpg


New points can be defined by entering the coordinates. They are arbitrarily variable with operations like copy, move….. These operations are invoked on selected vertices by a right mouse click. Multiple vertices can be selected by holding CTRL.


Procedure vertices.jpg


The created vertices can then be connected to components. Select the vertices and with the operation ‘make components of selected vertices’ the new component is generated.


Procedure createComponent.jpg


Openings such as windows and doors are added with a right mouse click and ‘Openings’. They appear in the navigation tree and can be edited as usual.